Same thing with the other aggressive flora. Stabbing them with the knife should be an option while you are in its jaws. Bone sharks should be fewer BUT when they get you, they grab you almost like the reaper and shake you up and take 50% of your life from you. Reapers are horrifying for the reason they are few in number and very dangerous when we encounter them, do more of that with the new creatures. I think they should tone down the number and increase the danger of each creature AND ADD MORE scary and LARGE bad guys. I get that we now have a way to defend ourselves from enemies but we have too many of the same types of aggressive fauna everywhere. Since the latest update there are too many hostile enemies everywhere. They really should be outright immune to any knife, given their armor, that would help a ton. It's no fun once there is no threat of attack. I came back to a biome to find a half dozen bonesharks floating dead around the area.I felt bad. That faded away pretty quickly.Īnd I didn't know mobs never respawned yet. When I started the game I was scared to go into the Kelp Forest, it was awesome. The Stalkers in particular need to learn to swim/attack better. Also, they are one of the predators that needs to stay in the Grassy Plateaus, that's why they are red after all, its great camouflage. Sidestep + knife swip = never bite me again. Ex: you can just sidestep (sideswim?) most of them right before they bite and they can never hit you. I also hope they will improve the attack AI of most of the predators as they are predictable and currently easy to deal with. I agree with most of what everyone has said, particularly Cordeo's suggestion/hope that each predator will eventually have a "life" like the Stalkers do. Why would a boneshark attack the ONE DAMN THING that he doesn't know? Stalkers eat peepers for a fact, what do they want from a human? Don't they have a natural pattern for their prey?Īnd don't get me started about all the damn fish ramming the seamoth or even the cyclops. It's so unrealistic that everything tries to attack you - AND ONLY YOU - with about the size of the bigger fish. I think most of the predators should be passive for most of the time (especially stalkers) and only strike in certain situations (when smelling blood, being hurt, feeling harassed). The biter fish alone were enough to make collecting silver (or anything else for that matter) a friggin hell. I started a new game to see what the new island is like. Some others said it above, they simply need to be less aggressive. I think it'd be more realistic if some of them are bound to a specific biome and some roam around all over the ocean. I don't think i want the predators moved around. TL DR The Bone Shark is freaking everywhere and there's too many monsters in other biomes trying to ruin your day I believe the goal should be to make each hostile creature encounter more unique, yet also a bit more rare, so the game is less about fighting off sea monsters. They'd fit well in the Safe Shallows amongst the other coral formations. ~Spike Plants could actually be spread out to more biomes, though their attack speed needs to be nerfed as well. ~Crashes are fine, but I feel they could have their damage and swim speed nerfed slightly. They are currently fine spawning in great numbers around the Aurora and in the Dunes. ~The Reaper Leviathan in the Mountains should stay near the sea floor, or be removed altogether. ~Stalkers are fine, though I would make them less hostile, perhaps only attacking if the player picks up scrap metal near them. ~Sand Sharks are fine in their place in the Red Plains/Grassy Plateaus as well as in the Dunes, but could be made more rare, since it's easy to find packs of 3 swimming around together. ~Biterfish could be moved to the Sparse Reef, and to the Mushroom Forest in place of the Bone Shark. What I would propose, is make each predator unique to only a few specific biomes.įor example, the Bone Shark could be unique to the Grand Reef and Jelly Shroom Caves, removing it from the overly hostile Red Plains and Grassy Plateaus, as well as the Mushroom Forest and Floating Islands. I get that it's meant to be dangerous, but I feel that we could use fewer predators, and have them more spread out over the different biomes, so thatĪ: You're not always under constant attack outside of the Safe Shallowsī: Predator attacks are more rare, but also more unique and potentially more threatening.Ĭ: Players feel like the game is less about fighting off predators, and more about exploring the world. So, something that was kind of bothering me about the sheer amount of hostile creatures in each biome.
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