![]() ![]() Warlords Battlecry III is unique in its replay ability due to the diplomacy system and the number of races in the game. The Hero typically becomes extremely powerful by late game and can slay tens of normal units alone. Although magic and spells come into play, games are usually decided by the player who has a combination of an overwhelming number of superior units and better micromanaging of his Hero character. Unlike many other RTS games, resources are present as neutral buildings which can be captured and destroyed (not permanently) and generate resources automatically without player input. Players use four resources, Gold, Metal, Crystal and Stone, which are used to produce a variety of structures and units. Once a player enters a mission, the game switches to real-time strategy gameplay reminiscent of games such as Warcraft and Age of Empires. Almost all of the map locations have missions to play, some of which are not readily visible until other missions have been completed, as well as shops, academies, and/or mercenaries for hire. Departing from the system used in Warlords Battlecry II, which consisted of a Risk-style board with territories, Warlords Battlecry III divides the world of Etheria into numerous locations (mostly cities) that players travel between, with various events at each. The Campaign is a mixture of an overhead strategic map with real-time gameplay. While Warlords Battlecry III is primarily a real-time strategy game, it has some elements of role-playing in that players can complete optional quests, as well as create a customized Hero character that can level up from battle to battle and equip unique and powerful items. It is the third installment in the Warlords Battlecry series and the sequel to Warlords Battlecry II. The number in brackets for many initial skills shows that the hero starts with +1 skill point in that skill.Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. Hold the cursor over the underlined text to see what each skill does.Įach bonus value is per skill point invested in the skill. The dotted underlined text in this table is mouseover text. Stats Strength +1 Combat per point of Strength +1 Damage per 2 points of Strength (at 1,3,5,etc…) (in 1.03, +1 Damage per point of Strength) +5 Hit Points per point of Strength +1 Life Regeneration (per 20 sec’s) for every 3 points of Strength Dexterity +1 Movement Speed per 2 points of Dexterity (at 2,4,6,etc…) - ~0.016 seconds off attack speed per point of Dexterity +1 Resistance per point of Dexterity +1 Armor per 2 points of Dexterity (at 2,4,6,etc…) -1 Second to Conversion Time per point of Dexterity (minimum conversion time is 10 seconds) Intelligence +3 Mana Points per point of Intelligence +1 Mana Regeneration (per 20 sec’s) for every 5 points of Intelligence +1 Initial Troop XP per 2 points of Intelligence (at 2,4,6,etc…) +3% Spellcasting Chance per point of Intelligence Charisma +1 Morale per 2 points of Charisma (at 2,4,6,etc…) +1 Command Radius per 2 points of Charisma (at 1,3,5,etc.) +1 Merchant Skill for every point over 5 (-1 Merchant skill for every point under 5) which gives ~0.86% discount per Merchant skill +1 Army Setup Point for every 4 Points of Charisma Racial Stats & Skills You can rename the units you get in the retinue after a battle by clicking on their names, writing what you want and then press enter or click elsewhere on the screen. Note that as a retinue unit increases in level, their Army Setup Point cost will increase. These units can be brought into battle at the start of a match much like many other units of the player's selected race by using Army Setup Points. With the 1.03 patch, most of these retinue slots are locked and the hero must invest in Charisma to unlock them. A hero's retinue may consist of up to 8 units.
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